It's completely okay if you want to wait for the final release. We hope that this is not really an issue for any mods in current use.Īnyway - enjoy all the new additions, but please remember: It's only an open beta, not a stable public version so you may encounter bugs, instability, and kinks. With the cleanup of map import code, we have also dropped support for very old (pre-4.38 format) maps so mods that are no longer maintained (were last saved as of Feb 2017) cannot be loaded in the current version of the game. Explorers taking the CA120 into Yosemite National Park right away - be advised that in National Parks there are some regulations about commercial trucking. For those of you focused on truck realism, there are simulated trailer cables (with different visibility options) and improved mirror functionality. This update brings a mix of new things in many areas of our games. For the time being though, it means that map mods will have to be re-touched and re-saved with the new system, so things will need to settle down until everybody catches up. Open Beta 1.31 for ETS2 should follow in a matter of a few days. Historically, we have used a concept of "stamps" with pre-designed patterns to conserve memory and disk space, but we are abandoning this approach, and letting the map designers just "paint" surface properties with a "brush." This will bring more freedom and flexibility to map design it should make the work more effective when a map designer is in need of a particular terrain feature. Of course, this will also apply to the mod creators going forward. We are currently in the middle of a massive tech change in how our map designers apply textures, materials, and vegetation to road segments. There are also some changes in tools and mods category.
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